Gradientspace Corp is now available for select advisory and
software-development consulting projects

Do you have a Geometry problem? We can help. Whether you just need a phone call to pick our brains about triangle meshes, or someone to turn your vague concept for a task-specific CAD application into a shippable desktop application, we have the people and the connections to make it happen. In the past we’ve helped hundreds of developers solve hard geometry problems with our open-source geometry3Sharp library, and worked with startups like Archform to turn napkin sketches into functional YCombinator-demo-day apps.

In previous (corporate) lives we built Autodesk Meshmixer from the ground up into a ubiquitous tool for 3D printing and mesh cleanup with over a million downloads, and spearheaded major Unreal Engine features like Modeling Mode, Geometry Scripting, and Scriptable Tools. We have extensive experience in CAD, Architecture, Prosthetics, 3D Scanning & Printing, and Games. And via our consulting services you can get access to that 20-odd years of experience on your project.

Here are some examples of the types of projects we are looking for:

Solving your Geometry Problems

Our ideal consulting project is a short-term engagement where you have a hard geometry problem that your current team doesn’t have the background or experience to solve. We can help you understand the challenges, evaluate potential solutions, and either provide development support to your team or directly implement solutions in various languages (C# and C++ are our everyday carry, but we are fluent in many other options).

This often takes the form of a command-line tool or sample code built on top of geometry3Sharp, our in-development C++ libraries, or other commercial-friendly open-source libraries like GTEngine or libigl. In many cases we know the developers of these libraries personally (advanced geometry processing is a small world) and can help you figure out how to leverage open-source components while keeping your secret-sauce safe and proprietary.

Unreal Engine Plugins

We spent years working at Epic Games on Unreal Engine, adding a host of features to the Engine and Editor, like Modeling Mode, DynamicMesh, and Geometry Script. Although some of these parts have been integrated into the Engine codebase, they all started out as optional plugins, built with the same constraints as any Engine licensee would face. We also worked on many “geometry emergencies” at Epic, on Fortnite, Lego Fortnite, the Matrix Awakens demo, and more. So, if you have Unreal Problems, we can probably help.

We are particularly interested in helping you build custom Editor tooling built on the Interactive Tools Framework and/or Scriptable Tools (both of which we designed…). We also develop and ship a UE plugin product - Gradientspace UEToolbox - both on Fab and as an independently-distributed binary. We even released our library of custom UE Plugin build/distribution tools. So we know the trials and tribulations you might have to jump through to ship a UE extension to your teams or customers.

Procedural Mesh Generation Systems

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Building 3D Tools

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is not currently taking on new contract development projects. 

However, we are still able to provide advisory services in the following areas:

VR / AR User Interfaces

3D User Interfaces and Tools

Mesh-based CAD Interfaces

3D Printing and Additive Manufacturing

Scan Data Processing & Reality Capture

Geometric Algorithms & Data Structures

Interested? Get In Touch