News & Announcements
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I have released an initial version of Gradientspace Graph (GSGraph), a new C#-based NodeGraph Programming environment that also supports inline text-coding in C# and Python (and LLM-based CodeNode generation, for all the missing Nodes). The NodeGraph Engine is MIT Open Source and the Editor is free to download/use (Windows only for now)
UE Toolbox has been updated with a powerful new feature - Parametric Static Mesh Asses. The FAB version has full source now, and you can also find it on Github. But, unfortunately, I also will be shelving future development for now :(
Unreal Engine
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geometry3Sharp
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I have released Cotangent2, a mesh-editing app I’ve been developing since I left Epic Games in 2024. You can Download an Installer for Windows at Cotangent.io, and the Source Code on Github. This post is both the launch post and also the post-mortem, because I won’t be developing this app further, for now.